Angry Birds


Listed in: Anxiety  Depression  
Angry Birds

Available on:



(click to download)

Supported languages:

Chinese / English / French / German / Italian / Japanese / Spanish

Cost:

Free on Android; Apple: £0.79 [approximately €1.14, $1.23]; Blackberry: £3.50 [approximately €5.04, $5.46]

Game involving characters modelled on birds and pigs, and which is said to feature physics-based gameplay.

Approved by


Languages

Chinese / English / French / German / Italian / Japanese / Spanish

Countries of use

Any in which the user is familiar with one of these languages

Cost

Free on Android; Apple: £0.79 [approximately €1.14, $1.23]; Blackberry: £3.50 [approximately €5.04, $5.46]

Developer

Rovio, Finland
(Based in Finland)
http://www.rovio.com

Funder

Rovio, Finland

Medical Adviser

None

Features

Support to deal with symptoms/disabilities Support to deal with symptoms/disabilities

Summary

Game involving characters modelled on birds and pigs, and which is said to feature physics-based gameplay. Each level in the game requires force, logic, and skill to solve.


Tags: Health, Wellness & Care in the Community (HWCC)

Reviews

Reviewer: Star Wards
Review: “It is a genius app, addictive in a healthy sense, and providing quality ‘mindfulness’ (in the current jargon). Very absorbing. Great for anxiety, in particular, but also for depression. There are probably some excellent self-management apps for people with mental illness, but I’m not aware of them. The scope is enormous in terms of social connection, information, and coping resources (for example, soothing, distracting, etc).”
Source: PatientView survey, July-August 2011
Usage: Not specified
Weblink of reviewer: http://starwards.org.uk
Reviewer: Blogger on Prepared Patient Forum, USA
Review: “Health apps lack engagement because the people who design them are not usually the demographic who uses them. Take Angry Birds. AB was designed by gamers—people who play games all the time, and appreciate how to grab, and hold, your attention. The designer has the same goal as the player—become immersed in a new and engaging game. If the healthcare folks can bring the gamers on board at the design phase, they might be able to make mobile solutions that engage people, like Angry Birds does.”
Source: http://bit.ly/mGe5nH
Usage: Not specified
Weblink of reviewer: http://bit.ly/16YmqGv

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